Welcome to the Knowledge Storehouse
This is a place to record what I study and build, the problems I encounter while developing games, and the lessons I learn along the way. I am gradually building a personal archive of knowledge that I can return to when I need it.
Topics
- GDC Notes — The context, ideas, and development examples from GDC talks, considered in relation to game design and personal projects.
- Dev Journal — Technical and design decisions while building Delivery Simulator in Unity. Areas of interest include real cities and geographic data, pathfinding, procedural environments, order systems, and game interfaces.
- Game Design — Mechanics, player choice, rewards and motivation, and the relationships between levels and systems, explored through games and examples.
- UI/UX — Interfaces and player experience through cognitive psychology, usability, and information design.
- Tech Notes — Programming concepts, tools, and techniques encountered during projects and learning.
Author
Sunwoo Jung (정선우)